![]() There are about 20 different parameters for lighting in this game, not all render passes use all of them, but you can poke around the Live Shader View (pixel shaders mostly) and fool with this stuff yourself. What I'd like to do, however, is add some scripting logic so that you can change lighting material properties whenever one of your modified textures is applied. ![]() Originally posted by Kaldaien:And shaders, but I haven't documented that whole thing yet, and I seriously doubt anyone's ever going to use that feature :P ![]()
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